We are heading into our third year of developing The Wretched. We’ve learned so much and although there have been setbacks overall we push ahead. Based on how it is going the initial release is looking to be sometime in late 2021. This is a project of passion for us so as much as we want to get this out, making it exactly what we want is more important. We promised a tech demo almost a year ago. That was another mistake! Don’t make promises we can’t keep. Won’t happen again, but the demo is still something we want to release. It is coming and it won’t take another year.
The website will also be updated soon and more often as there will be a lot more imagery available as we have finalized our art direction. The art is a big focus now as much of the code is done. This project has gone from a dream, to a hobby, and now it is life. We can’t wait to share more of it with you!
We have been working on The Wretched for over a year now and we are just about ready to show off some gameplay. Videos will surely be coming but we think VR is something you just can’t understand without playing. That is why we will be releasing a tech demo that will showcase the first section of the game including the first boss. All of this is in preparation for our Kickstarter campaign that will be kicking off in early fall. Look for the tech demo to drop in late August early September.
The purpose of the tech demo is two folds: We want to get you guys excited about The Wretched but we also want to get your feedback and suggestions to make this the best VR experience possible.
Oh and if you are still not on the VR train we may have a surprise for you too. 😛 like and subscribe to our Facebook for the current updates!
We’re starting to reveal some of the nitty gritty about the gameplay mechanics in The Wretched. We will be doing some short videos that will introduce things like the different tools, locomotion, and more. All of this is to gear up for our Kickstarter probably sometime in late summer. Yep, we need money just like all the other poor saps out there. (Energy drinks aren’t cheap!) For now, make sure you check out the FAQ section as we have expanded and revamped it.
Been a long time since we’ve said anything, but don’t worry, we are still working hard! We’ve had a fair share of setbacks but we’ve also added a new artist to the team. She is brewing up all the bosses and creepy things.
So whats ahead? Right now the plan is to have a small semi-polished section of the game ready for the public around June. About the same time, we will be initiating our Kickstarter campaign. This means we will finally start to openly share features about the game.
So, we will have more frequent updates over the next couple months.
This Thanksgiving Weekend, one of our Co-Creators Mike Kantack will spend 50 hours in MakeVR working on 3D models for The Wretched, a space western horror VR game.
While working he will follow strict Guinness World Records guidelines so we can be record breakers!
You can follow the attempt by tuning in LIVE to the Get Off the Roof Studios Twitch Account. (Starting 8am, Friday, November 24th KST): http://bit.ly/2A14ReV.
During the LIVE broadcast, the creators and team members will talk about story and gameplay. This will also include the release of the first official trailer.
The current record is held by Jack McNee; at 36 hours, 2 minutes and 16 seconds. Jack played Tilt Brush for his attempt in April 2017. Learn more: http://bit.ly/2yHJDhW
Find out more about our game by checking out our site and our social media pages!
Hey, how ya doing? I’m Laurel. I’m in charge of Public Relations for The Wretched. I’ve been asking questions and learning about this game as much as possible so I can spread the good news to you guys, who hopefully could be potential players (check out the rest of this website and our social media pages *wink*). One of my favorite aspects of this game, and honestly life, is the food system. Jude gains energy and extra strengths from food so he can stay in fighting shape. Of course, as with food in real life, you have to be careful. In The Wretched, Jude will get full off of five units of food (I know, it makes a whole pizza while hungover on Sunday seem like a Joey Chesnut sized feat). So far, this is what our developers, Mike and Alex, have in mind for different types of food:
StarFinger = The best candy bar in the known universe (but in the unknown universe I guess there could be better). It equals one unit.
Cowboy Marshmallow = A cereal treat for buckaroos of any age, which equals two units.
Chalk Magician Dust = Super sweet candy marketed towards Chalk Magician nerds, one unit. (Also, there’s apparently an inside joke here, we’ll see if that pays off.)
Curry = My personal favorite, as well as Jude’s. Equals four units.
SpacePaste = In case you hate the taste of food but also want to eat something nutritious and filling, equals three units.
And don’t forget StarCrusher: “If you’re not wired out of your mind, are you really alive?”
There’s honestly still so much to decide when it comes to food in The Wretched, but I do know the boys are having fun coming up with ideas. I’m excited to see what they dream up next. If you are too then keep checking back for more updates and let us know what you’re most looking forward to, or hopeful for, with The Wretched VR.
It has been a while since we’ve talked about what is going down. Lots of work has been done and our team has grown too! We added a very awesome sound director and head writer. Our current goal is to release the first trailer and after that, we will be discussing more the nitty gritty of the game. Expect lots of updates going into the holiday season. For now, check out our first video that we used to test some camera setups for the upcoming trailer. https://youtu.be/SXTIWm1fvsg
The last couple weeks started really slow. (Thanks to those bugs.) However, the wall was overcome and now we are moving even faster than before. We have spent a long while perfecting the games main weapon, Jude’s Revolver. It is almost like a character to us. We will have a video soon of it in action but for now, take a look at the third and hopefully the last iteration of this awesome weapon. It still has some work to be done on it as obviously the textures and handle aren’t finished, but so far that version only took 5 hours of work. Not too shabby!
Sometimes when I am testing in VR I get distracted. Usually, that means I dance to whatever happens to be playing. I was going to post a video of our gun shooting, but that will come later. Instead, watch as I go from furious at a bug, to dancing, then back to furious as I find another unrelated bug.
If you wish to follow along with what I was dancing to:
We’ve been busy with modeling and texturing art assets. Most of our game systems are at least roughly coded and in place, minus some big ones like enemy AI. However, we are planning on releasing a very small playable tech demo in the following weeks. We’ll also be posting the main characters with short bios, starting with Jude!