Press Kit



The Wretched is a thrilling horror survival game, where the ominous arena of space is paired with the gritty feel of old Westerns. With an engaging story and physically intense movements, this game is meant to wholly immerse the player mentally and physically. As a single-player, you are Jude Miles a resourceful, stubborn, and calculating space cowboy. Your goal is to repair the broken ship you woke up on, all while being hunted by an unknown organism. You’ll crawl, run, and climb to the point of exhaustion and then give your body a break with puzzles and “flashbacks” of your mysterious origins. Why are you here, and more importantly: will you survive?

Fact Sheet

  • Developer and Publisher: Get Off the Roof LLC
  • Release Date: 2021
  • Platforms: HTC Vive, Oculus Rift and possibly PSVR
  • Website:
  • Price: TBD
  • Availability: Digital Download, Steam
  • Languages: English
  • Mature themed game
  • Press Contact:
  • Social Media: Instagram, Twitter, Facebook, Tumblr

VR Support

Headsets: HTC Vive, Oculus Rift, PlayStation VR
Input: Tracked Motion Controllers, Support for full-body tracking with HTC trackers
Play Area: Standing, Room-Scale


We are Get Off The Roof LLC. We are a small team of passionate individuals interested in the future of Virtual Reality both as medium for entertainment and possibly exploring it’s benefit for both the mental health and medical field.

Michael Kantack

Lead Developer- The granddaddy of this project. Responsible for the overall look and feel, how it plays, and every core element. Handles all the code but also some of the 3d and 2d art.

Alex Echols

Developer- 1st Lt of this ship, he helps ground core gameplay when Michael dreams too big. Handles the majority of the environments. Also, the only team member that wears a cowboy hat in real life.

Eli Cordy

Audio Engineer- Master crafter of the auditory experience. Responsible for turning the intensity up, even when you thought that wasn’t possible.

Mars Salpietra

Artist- Our 2D conceptualist and 3D modeler responsible for the creation of the monsters. She’s scurrying about from sketches to models, along with a bit of rigging tossed in.


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