A VR game that will test you mentally, physically, and emotionally.
The Wretched is an indie developed virtual reality game that doesn’t want to hold your hand, make you play minigames, or have you stand in one place while blasting enemies.
We’re focusing on narrative and atmosphere. Every VR mechanic is meant to add depth to the storytelling. The premise is simple: Players take the role of Jude, a quiet but skilled space cowboy who always gets the job done. Well, except maybe this time. Players will unlock Jude’s past through broken memories all while trying to be “hospitable” to his new passengers.
Check back for all the current news on The Wretched.
We are heading into our third year of developing The Wretched. We’ve learned so much and although there have been setbacks overall we push ahead. Based on how it is going the initial release is looking to be sometime in late 2021. This is a project of passion for us so as much as we …
We have been working on The Wretched for over a year now and we are just about ready to show off some gameplay. Videos will surely be coming but we think VR is something you just can’t understand without playing. That is why we will be releasing a tech demo that will showcase the first …
We’re starting to reveal some of the nitty gritty about the gameplay mechanics in The Wretched. We will be doing some short videos that will introduce things like the different tools, locomotion, and more. All of this is to gear up for our Kickstarter probably sometime in late summer. Yep, we need money just like …
A: The Wretched is a terror-ridden narrative that could only be done with the power of VR. We have discussed something “different” for those traditional PC gamers.
Q: Will The Wretched make me vomit into my HMD and thus cause my eyes to melt from my face?
A: We are trying to limit any potential for nausea while playing, but this isn’t like your pappy’s VR games. There is no teleporting, and although you may be able to run through your real living room wall, there won’t be any wall clipping in this virtual space. To stay alive you best have your VR legs ready!
Q: Speaking of legs… Locomotion?
A: So basic movement is a combination of the head bob and arm swinging methods. Essentially you will walk, run, jump, climb, and even crawl in place. This does mean you will need a large space for playing with enough ceiling clearance. We will look into some other alternatives for locomotion but the game is being made with a high degree of movement in mind. We are also planning to support multiple trackers for your feet although these will be optional additions for the player.
Q: Wait, with all that I might get tired!
A: You will! Our goal is to make the player feel anxiety, stress, and fear. We are designing The Wretched to be exhausting: mentally, physically, and emotionally. If that scares you, then good, it’s a horror game after all. Don’t be too worried though! We are planning the game so that it will be high intensity and then a much-needed rest with story advancement. So you don’t have to wuss out!
Q: How long will it last?
A: 6-8 Hours of gameplay per playthrough with a strong emphasis on multiple playthroughs to unlock all the secrets of Jude’s past. One playthrough only lasts a certain amount of time before you are forced to face your destiny.
Q: So the game is timed?
A: Yep! Although expert players will finish it before their time runs out. The others? well they won’t lose. Not initially at least. 😉
Q: What is the core gameplay?
A: The player will explore and repair a huge damaged ship with deadly enemies that they must dispatch or avoid using melee combat, sci-fi tools, and Jude’s trusty eight shooter. You will open shortcuts, find new equipment, and fight all while dealing with PTSD, and epic alien bosses.
A: Each section of the ship has an unwelcome guest. Our bosses are heavily inspired by games like Shadow of the Colossus and the Dark Souls franchise. One of the unique features of The Wretched is if the player is unable to defeat a boss within a certain amount of time/tries then a key system to the ship will be lost for the remainder of that playthrough and the game will just continue with different challenges as a result of the player’s failure.
Q: Sounds Difficult!
A: We are aiming for a truly hardcore VR experience. Players will have to constantly be on their toes (sometimes literally!) The really great thing is, no matter what, the story will progress even if you suck! Nothing is infinite in this game. Nothing respawns, neither items or enemies. Everything has a time and it will march ever forward. You will either keep dying as the end creeps closer or you’ll ‘git gud’!
Q: When will it be released?
A: Late 2021 is our goal but it won’t be released till we are happy with it.
Jude is the main protagonist and player character in The Wretched. He’s a turbulent, brambly cowboy untrusting of new technology, especially if it was made by The Confederation; Many label him as a man living in the past.
In his early years, Jude’s unparalleled skills with a pistol and space navigation prowess garnished him a feared reputation on the rim. He was willing to do anything if the pay was right. But now at the age of 30 with his wife Tara and three-year-old son Virgil, he’s making an attempt at earning an honest man’s wage. His older brother Nicholas is the only other living relative on record.
Jude’s brother, Nicholas, nearly an opposite in all ways. He’s the true technophile of the two. Embracing all things cybernetic and involving any sort of enhancement, while Jude prefers things more…primitive, simple. Nicholas and Jude grew up together on Rhea. Being a decade older, he more or less raised Jude. He left suddenly though, taking to the stars. He traversed most of the known star systems, building up the reputation of a genius.
Eventually, he found his way to Antioch and began working with Bart. When he settled in, he sought out Jude to bring him back into his life. But Nicky didn’t plan for Bart and Jude to butt heads.
Bartholomew, or Bart, is a man of sheer willpower. Born into wealth, Bart used his advantages well. Serving in the army as an officer he demonstrated himself as a brilliant tactician and administrator, but his vision was too great to allow himself to be subservient to the Confederation. He broke away, founding a settlement on Antioch. A force to be reckoned with, he ran all of the planet’s operations: behind the scenes in the crime-world and in front. Everything on the planet was under his rule. But with that came a certain amount of required strongarming. He eventually came to know Nicholas, who brought on Jude, and there a feud began.
Yet, something more urgent than Jude’s insubordination quickly caught Bart’s attention. The Confederation had returned to his life, demanding him to sell his much sought after cattle for dirt cheap. The Confederation hadn’t given Bart many options. Luckily, Nicholas offered a plan he couldn’t refuse, but unfortunately, it required Jude who would be hard-pressed to leave his wife for the time required.
Tara is Jude’s wife and mother to Virgil. A woman of beauty, wit, and intellect, she stands as Jude’s completion: representing all he does not.
Born on Rhea, she took to reading and became enamored with philosophy, science, history, all of it. She became ambitious, wanting to shape the world and not be a silent watcher beneath history. She wanted to be an actor within it. But born into a lower-class, she had no legitimate way to ascend the ladder of society to the heights that her dreams required. Until she found The Four, a crime syndicate, where she met Jude. After she became pregnant, they sought a way to get out, which led them to Antioch through Jude’s brother Nicholas.
Life seemed simple for a few years, but, of course, life requires interruption. Nicholas and Jude were needed for a job that Nicholas claimed would allow Jude to finally put a close to his criminal past. She didn’t know the details, but before their leaving, Nicholas asked for her help to ensure she’d be coming along…in spirit.